![]() ![]() Distilling a deep sense of unease into a single play session. It’s a shorter, but a more involved, claustrophobic game. Introversion’s Managing Director, Mark Morris interjected with, “This is a very different experience to Prison Architect. So we’re really looking forward to hearing people’s reactions when they can play it.” It’s almost a subversive game when you think about what people might expect from Introversion. “ Scanner Sombre is a total departure for us as a studio in terms of visual style and tone. So the way creative Director at Introversion Chris Delay outlines the game best. While also painting a static, neon 3D image of the environments as you trek through the darkness. Therefore your LIDAR scanner produces millions of individual light-points. ![]() Yet doing so in complete darkness in order to make it back to the surface. Players have to make their way through a complex network of underground caves. While using a LIDAR (Light Detection and Ranging) scanner to aid in navigation. One that harnesses the senses from a first person perspective. While developed in intriguing new ways, creating a suspense-laden journey. So Scanner Sombre introduces a minimalist game environment. Hence no definite release date other then, “the near future.” Hopefully more near than future. This is the extent of the coming Linux release for Scanner Sombre. ![]() “ At present there is no Linux available but we do plan to rectify this in the near furture.” ![]()
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March 2023
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